As I’m writing this I have exactly 40 hours left at my current job in a local factory before I quit and go fulltime on this indie thing. I was supposed to only work there during summer, and then try to go back to my super-slowly-progressing university studies, but I decided otherwise. I must be mad. I don’t have a team and I don’t have a big funding. All I have is a laptop and hopefully six months of time before I run out of money and starve to death.
What follows are some random thoughts from different aspects of the indie life and how I see it… These thoughts might change once I find out how it really looks inside. But for now… this is my truth. I swallow the red pill.
Easy to start, hard to master
I’m now 26 years old. I have been making games for 12 years. That’s a long time. In this time game making has gone from tough to even tougher. Don’t get me wrong. It’s easier to start now than ever. Lot’s of good tools, internet full of information, game-engines etc… All things you just didn’t have 12 years ago. But at the same time the bar has constantly been lifted up. You need more content, better graphics, sound and more gameplay gimmicks than ever to draw attention of the players. This can be seen in both, indie and mainstream industry. Way back on Amiga days, code was the king, but the new king is content. The amount of content needed for a high-quality indie title has been growing steadily. The pain caused by the new king is even bigger to us one-man bands that have to do everything ourselves. Good indie game can be done with small resources, but requires talent and mostly hard work.
Game development is bloody hard.
Passion over money
Passion and money. These two things provide the motivation to most indies. Some have to think more about the money than others, as they have more financial responsibilities (like family to support etc). It’s hard to survive making unique games, so more and more indies move to clone land. A kingdom ruled by portals and inhabited by sub par clones. I understand the need to make money, but not bad games. If you decide to clone, please make sure your game has the highest production values possible. Otherwise you are wasting your time and are in the wrong business.
I’m mostly driven by passion. It’s the mystical thing that, in my opinion, makes games an art form of some kind. I can’t explain it, but all the developers who enjoy making games have that same drive for being creative. I have nothing against money, but I have admitted to myself that my game is probably not going to sell enough to even cover the expenses of making it. Of course there is always the dream that my game makes enough to let me continue as a fulltime developer. But I’m being realistic about my chances. Still many people have overblown expectations when entering the indie scene, beginners for the most. It’s sad, as they’re most probably going to fail as far as making money is concerned. Unrealistic expectations combined with mediocre cloning is bad, okay.
Don’t play this game for quick buck.
Living the life
Ok, until this point we have only had hard times with no money in sight, so this has to be the fun part, right? Well, some of it is. Finally finishing a piece of code or getting a new gameplay element in after a huge struggle is always very rewarding. Or when you finally present your game to some friends and maybe actually hear some good comments about it. That’s great. What’s not so great, especially when you’re exhausted from your workday, are the lonely nights spent on bug hunting. And your girlfriend is pissed at you for not noticing her for many days, because you’re living inside your mind in a weird place full of gamecode. But perhaps the biggest challenge is to stay sharp and motivated without constant feedback. I’m still definitely waiting to be my own boss and see how it goes. If I fail, I have no-one to blame but me.
Indie life is tough, like life in general.
So you REALLY want to be an indie developer?
If someone would say it’s not a very smart thing to do, they would be correct. But what the hell is smart in this life? I don’t know about you, but I don’t care about that so much. I’m going to play by feel. Do this, and see what happens. Maybe later I’ll be wiser and can give different advice, but I think this ride is still unique for everybody, so all I can really say is,
Good luck.

This post was part of the ‘So you want to be an Indie Developer?’ blog project.
You can find the other entries via these links:
Gibbage.co.uk
Cliffski’s Mumblings
GameProducer.net
Lemmy and Binky
Reality Fakers
Zoombapup
Introversion
They Came From Hollywood