I worked with the gunscript (the weapon scripting stuff) today.
Quick rundown on the rules of gun / utility system:
- Guns and utilities use power
- The more power you have, the more powerfull your gun gets. But the more powerfull it gets, the more power it eats.
(This means that if you shoot all the time, your gun will get weaker and weaker)
- Power is constantly regenerated
- You can also get power from different powerups on the level
- All the ships will have unique power regenerating abilities and maximum power values.
(These abilites can be boosted with upgradeable devices)
I think this kind of system adds to the strategy of using your weapons and utilities wisely.
This entry was posted on Sunday, January 28th, 2007 at 9:16 pm and is filed under nano development.
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December 1st, 2007 at 1:55 pm
Hello I like your site!
A great read.