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New year got a great start… the team expands!


Great news is that an old friend of mine - Jani - is going to do music tracks for nano. He’s a real talent, so expect some great tunes for the game. Also our game designer Juho has come up with some real good designs for the game. So it seems we have a small team now! I hope we are able to create something real good together.

The development has gotten a great start this year. Me and Juho have been working on the SP campaign design. I’ve been modelling and texturing some new objects and continued working on the editor. Game graphics are going to get much better than they were before, mostly because I’ve been practicing modelling, and also I have found a very good pipeline which suits my needs:

I use Silo (www.nevercenter.com) for modelling. Excellent and simple to use modelling tool for a bargain price.

From silo I export to .obj format and use Ultimate Unwrap 3D (www.unwrap3d.com) for UV-mapping, which is an excellent piece of software for all your UV-mapping needs.

From there I export to .b3d (which is the format I now use for the gamemodels) and use Fragmotion (www.fragmosoft.com) for possible animation needs. Fragmotion is the latest software purchase I made, and I’m also very happy with it. It’s simple but effective for my needs and a real bargain at the price of about 15€.

This is one of the player ships. Simple lowpoly ship with only 196 tris. Made using the above tools in a few hours.
Shippy!

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