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Concept doodles


In between of coding the editor and being a lazy sob, I’ve been thinking about a new style for the object gfx. I have spent some time admiring and learning the amazing art of H.R. Giger and trying to think how I could unify the organic and fleshy look with hitech and non-organic elements. As I’m no artist, and I especially suck at traditional drawing, my concept ‘art’ is just small doodles that try to capture some of the style I’m aiming for…. I think the hardest part is to actually have a clear vision and finding a coherent style. And constantly learning new things about modelling and texturing at the same time doesn’t help ;) … well… I’m getting better at it…. baby steps…

doodle #1doodle #2doodle #3doodle #4

As for other progress… Work on the editor has been progressing fine, quite a bit of work to make a total rewrite though, but it’s a dream compared to the old one. Should be ready soon… after that I will finalize the support for boned animations…

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