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New editor shaping up…


After a little over a week of fulltime development I have noticed why it’s so hard to work at home :)
1. There’s lots of distractions for example friends calling me because they know I’m home.
2. Easy to get sidetracked. There seems always to be something interesting to check out on the web, or something to do around the house.
3. No-one forcing my workpace or hours. This is nice, but hard to keep focus.

But I’m just getting used to this and seem to be catching speed. It’s also hard to get back to coding on a big project. It takes a while to get in the ‘zone’.

What I got so far is some game design and a good start for the new editor. Totally rewritten to be integrated with the game…
Here’s a small WIP picture….

ned WIP

Excuse the untextured objects, but the gfx and model pipeline are going thru a total overhaul…
Now back to coding… ;)

5 Responses to “New editor shaping up…”

  1. -B- Says:

    Good luck with the project! Can’t wait what you will create in half year of full development!

  2. Chanon Says:

    Hi there, I just saw that you’ve done a site redesign and have a blog and are now working fulltime on Nano. Congratulations and good luck! I can’t wait to play the finished Nano.

  3. bouncer Says:

    Nice to see you Chanon! … What is Viquasoft working on currently?

  4. Chanon Says:

    We finished “SandScript” with a publisher not too long ago … (yeah, I’m a sellout! :))
    Right now we’re working on more casual stuff.
    Hope I have the guts to do something totally original/non casual like you soon :D

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